VTK
9.0.1
Rendering
Core
vtkTexturedActor2D.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTexturedActor2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkTexturedActor2D_h
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#define vtkTexturedActor2D_h
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#include "
vtkActor2D.h
"
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#include "vtkRenderingCoreModule.h"
// For export macro
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class
vtkProp
;
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class
vtkTexture
;
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class
vtkViewport
;
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class
vtkWindow
;
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class
VTKRENDERINGCORE_EXPORT
vtkTexturedActor2D
:
public
vtkActor2D
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{
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public
:
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static
vtkTexturedActor2D
*
New
();
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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vtkTypeMacro(
vtkTexturedActor2D
,
vtkActor2D
);
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virtual
void
SetTexture(
vtkTexture
* texture);
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vtkGetObjectMacro(Texture,
vtkTexture
);
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void
ReleaseGraphicsResources
(
vtkWindow
* win)
override
;
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int
RenderOverlay
(
vtkViewport
* viewport)
override
;
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int
RenderOpaqueGeometry
(
vtkViewport
* viewport)
override
;
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int
RenderTranslucentPolygonalGeometry
(
vtkViewport
* viewport)
override
;
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vtkMTimeType
GetMTime
()
override
;
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void
ShallowCopy
(
vtkProp
* prop)
override
;
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protected
:
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vtkTexturedActor2D
();
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~
vtkTexturedActor2D
()
override
;
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vtkTexture
*
Texture
;
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private
:
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vtkTexturedActor2D
(
const
vtkTexturedActor2D
&) =
delete
;
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void
operator=(
const
vtkTexturedActor2D
&) =
delete
;
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};
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#endif
vtkActor2D::RenderOpaqueGeometry
int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkActor2D::RenderTranslucentPolygonalGeometry
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
vtkTexturedActor2D
actor that draws 2D data with texture support
Definition:
vtkTexturedActor2D.h:38
vtkActor2D::ShallowCopy
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
vtkActor2D::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkActor2D::GetMTime
vtkMTimeType GetMTime() override
Return this objects MTime.
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:37
vtkActor2D::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkTexture
handles properties associated with a texture map
Definition:
vtkTexture.h:65
vtkTexturedActor2D::Texture
vtkTexture * Texture
Definition:
vtkTexturedActor2D.h:85
vtkActor2D::RenderOverlay
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:33
vtkViewport
abstract specification for Viewports
Definition:
vtkViewport.h:44
vtkProp
abstract superclass for all actors, volumes and annotations
Definition:
vtkProp.h:53
vtkActor2D
a actor that draws 2D data
Definition:
vtkActor2D.h:39
vtkActor2D.h
vtkActor2D::New
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
vtkMTimeType
vtkTypeUInt32 vtkMTimeType
Definition:
vtkType.h:293
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